Confirmed Information

From Game of Thrones Seven Kingdoms Wiki
Jump to: navigation, search

Everything we currently know about Game of Thrones Seven Kingdoms.

Information

General

  • Browser based MMORPG [1]
  • Free to play [2]
  • Titled 'Game of Thrones Seven Kingdoms' [3]
  • 3rd person perspective [4]
  • Beta testing is expected to begin later this year. [3]. There will be a private beta, followed by a closed beta and then open beta [5]
  • Initially expected to be released around January 2013 [6], however this date has since passed
  • Currently under development by Artplant [7] and Bigpoint [1], in collaboration with HBO [2]
  • Developed using the Unity platform, which was also used for several other Bigpoint titles including Battlestar Galactica Online, which Artplant also helped develop [1]

Setting

  • Based on the HBO television series 'Game of Thrones', which is itself based on the 'A Song of Ice and Fire' book series written by George R.R. Martin [1]
  • Set after the events of season one of the TV series, which is based on the first A Song of Ice and Fire Book, 'A Game of Thrones' [8]
  • Aims to incorporate the best moments from the series [9]
  • Doesn't rigidly adhere to the progression of the series [5]
  • Plans to incorporate many key events, characters, and locations into the game in a way that makes sense to loyal fans [5]
  • Set within Westeros [1]
  • Strong knowledge of Game of Thrones will not be required to enjoy the game [5]
  • Opportunity to add new content over time, such as content from new seasons of the Game of Thrones TV series [2]
  • Developers aiming to stay as true to the lore as they can [2]
  • Everything put in-game is reviewed by HBO in advance [5]
  • There has been input from George R.R Martin, although he is not involved in the day to day development of the game [10]
  • Working with the design team from HBO. The look and style of the weapons and armor are all straight out of the TV show [11]
  • Will include audio assets from the TV show, such as voice overs, incidental sound effects such as crowds and horses and the opening theme [6]
  • Hope to adapt the map from the TV title sequence into an interactive in-game map, showing territory control [10]


Gameplay and Mechanics

  • Mainly PvP, with small group combat, one on one duels and siege battles [2]
  • PvE elements will be available at launch, but they are not a major priority [9]
  • There will be some quests [10]
  • Politics will play a vital role [2]


  • There will be character customization in the form of changing hair, makeup, clothing etc [10]
  • Starting abilities will be decided based on a chosen lineage [10]
  • Character levels will go to 100 [4]
  • Female characters will be handled differently, to keep true to the lore - there are not that many female warriors [4]
  • Wont contain classes in the traditional sense, will contain an open ended skills and abilities system [9]
  • Combat will include 'normal assortment you’d expect from a fantasy MMO – melee, ranged and so on' [5]
  • Players can be unique contributors on the battlefield, with unique skill sets [10]
  • Will not be a scripted experience, the game will encourage players to shape their character development to advance the game [2]


  • Real time, player controlled combat - there won't be any auto-attacking. Movement will be controlled with WASD keys, and the one, two, and three keys correspond to low, medium and high attacks respectively. Players can perform a combination of the strikes then click an ability for the finishing move. [10]
  • Able to use 'hero cards,' which feature characters from the TV series, to gain advantages in battle [4]


  • Groups of players can come together to form a lesser house. The lesser house then aligns itself with one of the three major houses: Baratheon, Stark, or Lannister. Aligning with each house will have specific benefits and drawbacks [10]. Guilds can change their allegiance at certain points [11]
  • Players begin unaligned, until they formally join or create a lesser house [10]
  • Hope to expand the game by including all nine major Houses some time after launch [2]
  • There is the goal of installing the Hand of the King, voting amongst teammates and guilds will be 'a considerable part of the process' [9]
  • Actions a player takes, and the actions of their guild and alliance, affects the player's overall status, which will become an important indicator in the game [9]
  • Solo play is possible, but group play and forging communities will be encouraged [5]
  • Lesser houses can create quests for their members [10]
  • Bandits roam the lands and will be allied with whatever factions owns the lands [10]


  • All lands except for King's Landing, which will be neutral, can be conquered and controlled by the different factions. Lands can also change allegiance without changing ownership; a lesser house can actually switch and align with a different major house without any fighting [10]
  • Players can be Hand of the King for a week through a voting system [10]
  • In siege PvP, combat will grow larger in scale, where players must capture keeps and forts before taking the opponent's castle [2]
  • There will be eight castles, 16 forts and many keeps [10]
  • Controlling the castle means you control the land [10]
  • Players will be safe from attack from other players in their own lands, but will be open to attack in lands controlled by others [10]


  • Will be a ranking system [10]


  • Wolves, bears and other beasts in the lands which players can kill [10]


  • Featured requested by players may be added over time [10]


  • Not aiming to be any major magical elements at launch, but there may be some minor ones [2]
  • Dynamic weather and day/night system [10]
  • The game is graphic and mature as the team is going for a 16+ rating, although the devs will be careful with nudity [10]


  • There will be no crafting in-game [10]


  • Will include microtransactions - there will be various items and weapons available for upgrade which can be purchased using in-game currency. Most items that will be attainable will likely be for customisation and consumables, and potentially include items for horses. All items will be obtainable through normal gameplay [9]
  • Will be premium currency and basic currency [5]


Screenshots

The following images have been released (click the images to see larger versions.)

Mainpagescreenshot1.jpg Mainpagescreenshot2.jpg Mainpagescreenshot3.jpg

Trailer

Click here to view the trailer.

Please ensure that any additions to this article are cited.

Citations

  1. 1.0 1.1 1.2 1.3 1.4 http://bigpoint.net/2012/02/bigpoint-presents-game-of-thrones-mmorpg-at-game-developers-conference/
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 http://www.mmorpg.com/gamelist.cfm/game/790/feature/6418/Game-of-Thrones-Interview-with-Max-Pfaff.html
  3. 3.0 3.1 http://bigpoint.net/2012/07/bigpoint-announces-game-of-thrones-seven-kingdoms-as-official-title-of-upcoming-browser-based-mmorpg-exclusive-trailer-at-comic-con/
  4. 4.0 4.1 4.2 4.3 http://www.gamebreaker.tv/mmorpg/you-win-or-you-die/?utm_campaign=MMORPG&utm_medium=twitter&utm_source=twitter
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 http://www.nowgamer.com/mmo-worlds/1346170/game_of_thrones_mmo_beta_pvp_combat_tv_series_crossover_interview.html'
  6. 6.0 6.1 http://multiplayerblog.mtv.com/2012/03/20/bigpoint-game-of-thrones-mmo/
  7. http://www.artplant.no/indev.html
  8. http://www.g4tv.com/thefeed/blog/post/725582/game-of-thrones-seven-kingdoms-the-mmo-is-coming/
  9. 9.0 9.1 9.2 9.3 9.4 9.5 http://www.videogamer.com/news/game_of_thrones_from_novel_to_tv_series_to_mmo.html
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 http://massively.joystiq.com/2012/03/09/gdc-2012-bigpoint-discusses-the-game-of-thrones-mmo/
  11. 11.0 11.1 http://www.mmorpg.com/gamelist.cfm/game/790/feature/6167/Game-of-Thrones-GDC-2012-Game-of-Thrones-Goes-Sandbox-Warfare.html